GAMES Project Publications
Engagement States Observational Coding System (eSOCS)
- Click here to download eSOCS (for further information see [Deater-Deckard et al. 2013]).
- Getting Started with the CandyFactory Educational Game
- Getting Started with the CandyDepot Educational Game
- Getting Started with the CandyBot Educational Game
- Serdar Aslan and Osman Balci (2015), “GAMED: Digital Educational Game Development Methodology,” Simulation: Transactions of the Society for Modeling and Simulation International 91, 4 (Apr.), 307-319, doi: 10.1177/0037549715572673.
- Anderson Norton, Jesse L. M. Wilkins, Michael A. Evans, Kirby Deater-Deckard, Osman Balci, and Mido Chang (2014), “Technology Helps Students Transcend Part-Whole Concepts,” Mathematics Teaching in the Middle School 19, 6 (Feb.), 352-358.
- Kirby Deater-Deckard, Mido Chang, and Michael A. Evans (2013), "Engagement States and Learning from Educational Games," New Directions in Child and Adolescent Development, Vol. 139, pp. 21-30.
- Michael A. Evans, Anderson Norton, Mido Chang, Kirby Deater-Deckard, and Osman Balci (2013), “Youth and Video Games: Exploring Effects on Learning and Engagement,” Zeitschrift für Psychologie / Journal of Psychology 221, 2, 98-106.
- Michael A. Evans, Anderson Norton, Kirby Deater-Deckard, and Mido Chang (2012), "The Candy Factory Game: An educational iPad game for middle school algebra-readiness," In Proceedings of International Conference of Learning Sciences. Mahwah, NJ: Lawrence Erlbaum Associates Inc.