GAMES Project Publications

Serving K-12 Education Community

GAMES Project Publications

The publications produced by the GAMES project are listed here.

CandyBot Screen Shot CandyBot Screen Shot CandyBot Screen Shot CandyBot Screen Shot CandyFactory Screen Shot CandyFactory Screen Shot CandyDepot Screen Shot CandyDepot Screen Shot CandySpan Screen Shot CandySpan Screen Shot

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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Research Group at Virginia Tech
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GAMES Project Publications


Engagement States Observational Coding System (eSOCS)

Teacher's Handbooks

  1. Getting Started with the CandyFactory Educational Game
  2. Getting Started with the CandyDepot Educational Game
  3. Getting Started with the CandyBot Educational Game

Selected Articles

  1. Serdar Aslan and Osman Balci (2015), “GAMED: Digital Educational Game Development Methodology,” Simulation: Transactions of the Society for Modeling and Simulation International 91, 4 (Apr.), 307-319, doi: 10.1177/0037549715572673.
  2. Anderson Norton, Jesse L. M. Wilkins, Michael A. Evans, Kirby Deater-Deckard, Osman Balci, and Mido Chang (2014), “Technology Helps Students Transcend Part-Whole Concepts,” Mathematics Teaching in the Middle School 19, 6 (Feb.), 352-358.
  3. Kirby Deater-Deckard, Mido Chang, and Michael A. Evans (2013), "Engagement States and Learning from Educational Games," New Directions in Child and Adolescent Development, Vol. 139, pp. 21-30.
  4. Michael A. Evans, Anderson Norton, Mido Chang, Kirby Deater-Deckard, and Osman Balci (2013), “Youth and Video Games: Exploring Effects on Learning and Engagement,” Zeitschrift für Psychologie / Journal of Psychology 221, 2, 98-106.
  5. Michael A. Evans, Anderson Norton, Kirby Deater-Deckard, and Mido Chang (2012), "The Candy Factory Game: An educational iPad game for middle school algebra-readiness," In Proceedings of International Conference of Learning Sciences. Mahwah, NJ: Lawrence Erlbaum Associates Inc.

 

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